Vitruvian - Integrated Play
This thesis project explores human interaction with computers, how current gaming falls short of providing a truly immersive play experience and how technologies have developed in recent years. Bringing design, technology and play together presents a unique opportunity to discover new exciting experiences. The gaming industry in the United States is growing to nearly 30 billion dollars while the physical gaming experience stays the same for the vast majority of games. The market has shown very strong interests in a more dynamic digital/physical gaming experience. The market for dynamic play is wider than conventional video gaming; this is demonstrated by the wide adoption of the Wii and Kinect by “gamers” and casual players alike. This also poses the question: why are there so few dynamic physical/digital gaming systems? Problem Statement Gaming is unnatural. Right now digital gaming is stuck inside of a box. People interface with that box using controllers and screens, creating a visceral disconnect. This disconnect is reflected by, not only player satisfaction but social and physical behaviors. These secondary effects have become the basis of many negative connotations connected to gaming. A new genre of consumer products is emerging and the market is much wider than the current gaming industry. Design Rationale A more immersive and natural gaming interface will improve user experience and social interaction between players. Secondary effects of a more immersive gaming experience can include better physical fitness, counter obesity and cardiovascular disease. Digital-physical gaming can provide a play experience to a wider market than conventional gaming. Supporting Research As technology develops more immersive and gestural based gameplay systems have been developed. The most popular of these systems are the Xbox Kinect and Nintendo Wii. There are many other systems such as Leap Motion, Oculus Rift, Myo Armband and others in development. These systems all aim to create a more dynamic computer interface. The continued problem with almost all of these systems is their reliance on non-mobile computers, at price points too high for the consumer base. With the correct execution of sensors and microcontrollers we can interface with our mobile devices in an intuitive and natural way. In the following research sections you will find research that supports the existence of a strong market and demonstrations of technological feasibility.
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